![]() ![]() I also love the whole Audio and Sound, the Atmosphere stays in your Head. Imo the Textures and Effects of System Shock are veeery clever done, just a little Distance and you even don't see that the Textures are as pixelated. Wish additional Audio Languages and different Texture Sizes would be optional to download. (Doom 2016 original 77Gb of space come to mind, among many others)īefore some of the latest Patch, it was possible to kill almost 10 gb of Audio just out of the Folder in Doom 2016 and Eternal.īut than they seemingly retructured where the Files are sitting in and now they are sadly hidde in all kind of Parts. Or is that we got used to games coming bloated with mysterious content? Sometimes I wonder if games really need all the space they take on disk. Everything else is pretty clear if you are paying attention.) (The only thing I didn't figure out totally on my own was those cables in the puzzle boxes have two different levels of power. There are a couple of minor gripes, such as not being able to double click an item to move it to a recycler, and a couple of other minor QOL things like this, but otherwise, wonderful stuff. But for someone who just wants to grab some guns and go out and kill stuff, yeah they are probably gonna find this game pretty damn hard, both in terms of combat, and in terms of figuring out where to go.īut for me this game just gets better and better. ![]() This game is a masterclass in open world design, like Prey 2017, and Deus Ex. I never really got lost, and never really had a hard time figuring out where to go next. So for someone who plays like me (and this is why I love immersive sims so much, losing myself in the experience,) this game is definitely, definitely not too hard. (Lol I am still only about halfway through and I have 200 credits and 1700 scrap.) I enjoyed carefully pushing further and further on each trip out from home base, and returning with more credits, scrap, guns, ammo and supplies each time, recycling everything, vaporising everything. I would always take something that was good against droids, and something that killed biological creatures fast too. The start area kind of evolved into a kind of 'home base', and I built up a big supply of ammo, guns, supplies, etc, and I would pack what I thought I would need for each new 'foray' across the ship. I played this game like it was a zombie apocalypse. That said, I do play very cautiously and carefully, building up stockpiles of gear/health etc, and I plan and try to cover future eventualities, giving thought to retreat paths, lines of sight etc. I am playing on the medium difficulty settings (including puzzles,) and the first time I died was 12 hours in, and even then it was because I blew myself up with a grenade. Your one-of-a-kind signed original paintings are on the way.I really don't believe this game is too hard. The original concept artist for System Shock, Robb Waters, has given us a special sneak peek at the paintings that he has been working on for the few lucky backers that took the leap and backed at the Shodan’s Pet tier. So what are you waiting for?! Get in there and go take down some mutants!ĪNNOUNCEMENT #3: The Robb Waters Paintings Are Almost Here Items in the Inventory should never be placed outside of the Inventory boundsĭisable VR and OpenXR settings by default Power Stations will now charge while on other levels Logistics lifts will no longer open under the playerĮnemy spawns have been rebalanced on each levelīiometer tooltip will now zero out over timeįixed Automap bug where the icons appear incorrectlyĪutobombs explode further away from the Hacker now Several Hardware energy draining issues fixedįix for game being Paused when loading a save If you fall into this category of backers, you will be receiving an email soon with instructions on how to obtain your copy of the Closed Beta of System Shock.ĪNNOUNCEMENT #2: The Closed Beta Has Been UpdatedĪs of last night, we launched the a new version of the Closed Beta with the following fixes outlined in the changelog below:įixed crash for Hard Difficulty Wire Puzzlesįix for Dying after Exiting Cyberspace on Hard DifficultyĬyberspace Software Pickups are now correctly saved This alone is amazing! We can’t wait for you to play it and share your feedback with our dev team. This decision will add over 1,500 new people that will receive access to the Closed Beta. We wanted to share the latest round of announcements with our amazing community.ĪNNOUNCEMENT #1: More Closed Beta Keys For More Backersįor the backers that spent $50 or more combined between Kickstarter and Backerkit, you will be automatically included in the latest round of keys for System Shock.Ī big shout out to Backerkit Support for helping us coordinate this on the backend. ![]()
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